Experience

A timeline of roles, achievements, and the technologies I've worked with.

Work History

Roles & responsibilities

Click a role to expand responsibilities and achievements.

Responsibilities

  • Built and maintained a web-based platform for centralized advertising screen management
  • Implemented remote media uploads, playlist scheduling, and device monitoring
  • Developed software maintenance features for distributed Raspberry Pi devices
  • Collaborated on full-stack architecture for a production signage system

Achievements

  • Enabled centralized management of remote digital signage across multiple locations
  • Built end-to-end features from device firmware integration to web dashboard
  • Delivered a scalable platform for Bittera's IT consulting clients

Responsibilities

  • Directed creative vision across game and media production projects
  • Coordinated design workflows and production schedules
  • Led team collaboration on visual and interactive design decisions

Achievements

  • Successfully delivered summer production projects on schedule
  • Strengthened leadership and creative direction skills in a studio environment

Responsibilities

  • Designed game sections and mini-games for production titles
  • Conducted playtesting and documented issues for the development team
  • Collaborated with artists and developers on game mechanics

Achievements

  • Contributed to shipped game content with iterative design feedback
  • Built foundation for later Game Production Lead role

Responsibilities

  • Assembled custom desktop computers to customer specifications
  • Updated motherboard BIOS firmware and performed pixel checks on displays
  • Performed quality assurance on completed builds before delivery
  • Worked three summers (2019, 2020, 2021) in a fast-paced retail environment

Achievements

  • Assembled over 1,000 computers across three summer seasons
  • Developed deep hardware troubleshooting and system configuration skills
  • Built a foundation for understanding how software and hardware interact

Responsibilities

  • Designed and built 3D environments in Unity for a course project
  • Applied spatial design principles for gameplay flow and player experience

Achievements

  • Delivered playable 3D levels within project deadlines
  • Gained hands-on Unity experience before game industry roles

Interested in working together?

Let's discuss how my experience can help your team.